Assault Mode And Base Cap
#1
Posted 26 December 2012 - 02:33 PM
#2
Posted 26 December 2012 - 02:35 PM
#3
Posted 26 December 2012 - 02:44 PM
Sigifrid, on 26 December 2012 - 02:35 PM, said:
Ahhhh then I mis-understood the name... Course we do not have a base to assault per say. Just a whatever the hell that thing is.
#4
Posted 26 December 2012 - 03:05 PM
If you want TDM, please play conquest.
#5
Posted 26 December 2012 - 06:12 PM
mattkachu, on 26 December 2012 - 03:05 PM, said:
I am confused by your response... and I think it's because you have it bassackwards...
Assault: 5,000 per kill... 7,500 per assist ... win via base capture = 0 ------> Kill Mechs
Conquest: 2,500 per kill ... 3,750 per assist ... win via base capture = 18,750 ------> Capture Bases
#6
Posted 26 December 2012 - 07:43 PM
Darian DelFord, on 26 December 2012 - 02:33 PM, said:
You must not have looked hard.
In any case, here is a history lesson for you on "assault".
(My apologies in advance to those who have already seen this. But, I just can't help myself with all this crying about this particular game mode.)
#7
Posted 26 December 2012 - 08:16 PM
Stoindrae, on 26 December 2012 - 06:12 PM, said:
I am confused by your response... and I think it's because you have it bassackwards...
Assault: 5,000 per kill... 7,500 per assist ... win via base capture = 0 ------> Kill Mechs
Conquest: 2,500 per kill ... 3,750 per assist ... win via base capture = 18,750 ------> Capture Bases
Wha? You're taking it too literally. Sure its more lucrative to kill on assault, but base caps happen more frequently. I have yet to see a single resource victory in conquest. As such, like i said, its like a TDM.
Thats how the game modes are played. It has nothing to do with c-bills or xp. Peo0ple will always like to do objectives, and assault is easier to cap the base than conquest get 750 resources.
The OP was complaining about ninja caps, so if he plays conquest, he can have a good fight every time.
Edited by mattkachu, 28 December 2012 - 12:44 PM.
#8
Posted 26 December 2012 - 08:26 PM
#9
Posted 26 December 2012 - 08:27 PM
#10
Posted 26 December 2012 - 08:54 PM
#11
Posted 26 December 2012 - 09:35 PM
mattkachu, on 26 December 2012 - 08:16 PM, said:
Wha? You're taking it too literally. Sure its more lucrative to kill on assault, but base caps happen more frequently. I have yet to see a single resource victory in conquest. As such, like i said, its like a TDM.
Thats how the game modes are played. It has nothing to do with c-bills or xp. Peo0ple will always like to do objectives, and assault is easier to cap the base than conquest get 750 resources.
The OP was complaining about ninja caps, so if he plays conquest, he can have a good fight every time.
Well... that was kind of the point of my post ... "most people" are doing it wrong based on the current incentives... and it's irritating and I don't understand why this is so difficult of a concept to grasp.
As it is right now: You SHOULD kill 8 on Assault .. and you SHOULD try to get 750 resources on Conquest ... but too many are not understanding this.. and cutting short the c-bill/exp gains for themselves and their team.
Just because it's "common" doesn't mean it's best.
#12
Posted 26 December 2012 - 09:53 PM
If you want TDM, ask PGI for TDM. But, don't force people to play assault the way you want them to.
Heck, let's even forget about TDM and just go straight for a 16+ winner-take-all last-man-standing mode with full repair and rearm costs.
#13
Posted 26 December 2012 - 10:37 PM
Stoindrae, on 26 December 2012 - 09:35 PM, said:
Well... that was kind of the point of my post ... "most people" are doing it wrong based on the current incentives... and it's irritating and I don't understand why this is so difficult of a concept to grasp.
As it is right now: You SHOULD kill 8 on Assault .. and you SHOULD try to get 750 resources on Conquest ... but too many are not understanding this.. and cutting short the c-bill/exp gains for themselves and their team.
Just because it's "common" doesn't mean it's best.
Just because it's "best" doesn't mean it's the most fun for everybody, especially if your definition of "best" is "maximum cashrake". How can having fun and winning a match be "doing it wrong"? That makes zero sense. It's not like there's only one way to have fun in this game. "Stop capping, you're having fun the wrong way man!"
Personally the victory is more fun to me. Whether we win by mass murder or sneaky maneuver is irrelevant. How much fake cash I rake in is irrelevant. If I live or die is irrelevant, if said death helped contribute to the win. In games with battles, I like to win the battles. Prizes for winning such battles are gravy.
#14
Posted 26 December 2012 - 10:53 PM
Colonel Pada Vinson, on 26 December 2012 - 08:27 PM, said:
It's not just that they nerfed income. If all eight of your team members walk into enemy fire with white flags raised, accepting death without ever firing a shot, you'll walk away with the same cbills (but less exp) than if you cap without doing anything else. For fulfilling a victory condition, that is sixteen levels beyond screwed up.
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